Technology Engineering and Design

Our Technology Engineering and Design Teacher:

Ashley Hanna


The Technology Engineering and Design program is designed to provide middle and high school student’s essential and enduring 21st Century skills. It is a STEM (Science, Technology, Engineering, and Math) program that uses languages, technologies, sciences, engineering and the arts to understand, communicate, and design.

At OHS we offer the Visualization Strand of the Technology Engineering and Design program.  
The Visualization Strand is comprised of four courses, developed by the International Technology and Engineering Education Association, STEM Center for Teaching and Learning. Scientific & Technical Visualization I and II (Digital Design and Animation 1 & II)  and Game Art and Design and Advance Game Art and Design. The focus of the courses are principles, concepts, and use of complex graphic and visualization tools as applied to the study of science and technology. Students use complex 2D graphics, 3D animation, editing, and image analysis tools to better understand, illustrate, explain, and present technical, mathematical, and/or scientific concepts and principles. Students are introduced to the core concepts and skills of the electronic gaming industry. Emphasis is placed on the use of computer-enhanced images to generate both conceptual and data-driven models, data-driven charts, and animations. Science, math, and visual design concepts are reinforced throughout each course.


Students in the Game Art and Design class are learning how to use GameMaker Studio 2.0 to create video games.  They use the entire design process including conceptualization, planning, production, and testing phases to achieve the ultimate goal--game play!  Take a look at a
 few examples of Gabe Honeycutt's video game demos from this semester.